Top 10 Justice League Animated Movies For Dc Comics Fans
When Apokolips' armies attacked the Earth, seven strangers joined up to fight them: Superman, Batman, Flash, Green Lantern, Cyborg, Wonder Woman, and Shazam. The President recognized them as a team in Washington, D.C. for saving the world.
To keep police and the military away from them, Batman decided it was best to give the impression that they were a group of pals to the rest of the world. When the President inquired what the team's name was, Shazam responded with the Super Seven, much to the chagrin of the rest of the room.
Some testing was done at one time, and the Super Seven was renamed the Justice League. The S.S. California, a US Navy submarine, was destroyed by four squadrons of Atlanteans a week later in revenge for the king's death during the Apokoliptian invasion. Cyborg went alone to explore the submarine and was assaulted. He returned to S.T.A.R. and convened a meeting of the team. After only Flash and Shazam arrived, they collected the others and inspected the recovered submarine on their own.
Atlantis was named as a suspect during the investigation into Cyborg's attack. While Batman and Superman went in search of Dr. Stephen Shin, a theoretical marine scientist who believed in Atlantis, the rest of the League worked on a potential site.
The league was alerted about Arthur Curry's whereabouts, and they rushed to his aid. As Prince Orm's preparations for surface warfare progressed, Queen Atlanna declined to declare war and instead negotiated for a peace treaty with the League. They came across Arthur Curry and Mera, who were fighting Trenchers.
Anyone who knows Damian Wayne (Stuart Allan) as the new Robin knows he's a bit of a narcissistic brat. This makes sense given the lineage he comes from on his mother's side. After Damian throws a hissy fit because he was left out of a major battle between the Justice League and the Legion of Doom, Batman (Jason O'Mara) decides to send him to join the Teen Titans as a means for him to perhaps learn about cooperation.
What follows is basically a PG-13 "gratified" version of the Teen Titans animation, which is popular among preteens. This causes a tonal issue: The majority of the movie is devoted to a superhero version of Mean Girls, in which Robin is first ostracized by his classmates until magically learning the importance of cooperation.
It has adorable montage scenes of the Titans having a good time at a theme park set to ear-piercing emo/rock music, followed by a horrific fight in the depths of hell. Is it aimed at children or a more mature, late-adolescent audience? The Justice League is hardly present in the picture, and the "vs" portion of the title is just a marketing gimmick since there is only a five-minute combat scene set against the backdrop of a forced confrontation between the two superhero organizations.
Comic book artists like creating alternative worlds in which long-established heroes and villains may get a makeover. That's reasonable since no matter how famous a hero is, staring at the same outfits and traits becomes boring after a time.
The DC animated world has also adopted alternative universe ideas in numerous releases, as you'll see in the remainder of the list. Gods and Monsters is the one that deviates the most from the conventional Justice League heroes' design and identity, but strangely ends up being the least required alternative take on them.
It takes place in a world where General Zod (Bruce Thomas) is the father of Superman (Benjamin Bratt), and Batman (Michael C. Hall) and Wonder Woman (Tamara Taylor) have totally different identities (no mopey Bruce Wayne here).
Apokolips War is the ideal Justice League film to bring the New 52 storyline to a close. It's a dark film with a degree of violence that some viewers may find disturbing. Nonetheless, it accomplished one crucial goal. It demonstrated that there is always a reason to be optimistic.
Despite the lives lost and the Earth's destiny, there was a method to restart everything. Let's hope it offers the future generation of storytellers something fresh to write about.
With The New Frontier, we're back in another alternative reality, this time in the 1950s, amid a growing dread of nuclear catastrophe, and with Americans deeply split by mistrust and paranoia basically, 2017, but with nicer automobiles.
It's based on the famous DC limited comic series of the same name, which ingeniously combined a more contemporary overall look with a '50s style high contrast and simple character design. That appearance is faithfully translated into animation, resulting in a very simple yet surprisingly appealing style. The narrative doesn't just drop these people into the twenty-first century and expect them to behave as they would.
They're all intimately entwined with the period's social environment. After his confidence in the American system is challenged by McCarthyism's draconian tactics, Superman (Kyle MacLachlan adds his effortless charm to his voice delivery) experiences good character development.
The primary reason Throne of Atlantis is rated so low is that it is mostly an Aquaman (Matt Lanter) film with minor sequences involving the Justice League. As a result, significant points have been lost for misleading advertising. You've come to the correct spot if you're looking for the genesis story of Vincent Chase's most famous character, the typical blue-haired, blue-eyed, vanilla Nazi poster boy.
Because the danger originates in the ocean's depths, in the mythical realm of Atlantis, it's fascinating to watch a superhero action tale set mainly underwater. In live-action, such a concept would seem ridiculous, yet it works partly here. Unfortunately, Atlantis' design is lacking: it's essentially Atlantica from The Little Mermaid, with everyone dressed in '90s Hot Topic attire.
Flashpoint is one of the most well-known comic series in recent memory, and its faithful adaptation does not disappoint. This is how the alternative dimension is done correctly: Not only do all of the characters have new looks, but their motives, conflicts, and goals have been drastically altered, resulting in a totally unique and irreverent take on our favorite DC heroes.
After going back in time to save his mother (Grey DeLisle) from being murdered when he was a small child, Barry Allen/The Flash (Justin Chambers) unwittingly creates a time ripple that alters the world for the worse. In the current day, Barry reclaims his mother, but he is no longer the Flash.
That could have been a workable compromise, but given that the entirety of Europe has been decimated as a result of a massive war between Aquaman (Cary Elwes) and Wonder Woman (Vanessa Marshall) that has resulted in the deaths of tens of millions of innocent people, Barry understandably needs to figure out a way to prevent it all from happening, which, of course, means sacrificing his mother once more.
There isn't much to say about Doom except that if you're a fan of the villain squad known as the Legion of Doom, this one is designed for you. This is a pretty straightforward solo tale in which the Justice League takes on the Legion. For better or worse, all of the characters are faithful adaptations of their comic equivalents, for better or for worse (Vandal Savage, spoken by Phil Morris, has been around since prehistoric times, and is a fascinating adversary; Cheetah, voiced by Claudia Black, is as annoyingly abrasive as always).
There are some spectacular action sequences, and each character is given a roughly equal amount of screen time, ensuring that none of the characters are given much depth. Look elsewhere if you're searching for a fresh and original take on the Justice League.
Do you recall the absurd moment in Superman III when Superman fights an evil version of himself? If you're one of the 10 individuals who adore that scene without irony, Crisis on Two Earths is for you. Not that Crisis on Two Earths is terrible; it's simply that, despite a promising concept, it's mostly unneeded. Consider a DC world in which the heroes are villains and vice versa.
Yes, people in this reality turn to Lex Luthor (Chris Noth) and the Joker (dubbed the Jester here) to rescue them from an evil Justice League. After being beaten one too many times, Lex Luthor resolves to go to the "good" Justice League reality in order to enlist the assistance of our conventional heroes in defeating their evil doppelgangers. Regrettably, this concept almost only serves some poorly constructed, terrible rivals.
Despite its high ranking on our list, Justice League Dark is arguably one of the worst films to see if your only goal is to prepare for the live-action picture. The word "Dark" in the title alludes to a new subgroup of the Justice League that battles dark magic, thus there isn't much of the original Justice League here.
You've come to the correct spot if you've been burnt by Keanu Reeves' obviously uninterested and downright sluggish portrayal of motormouth demon hunter extraordinaire John Constantine (Matt Ryan). The persona is given a satisfying cinematic equivalent, assisted by a group of sidekicks that carefully combine a macabre sense of humor with a genuinely badass grasp of black magic.
If you're tired of the typical third act, which features gigantic robots firing unending lasers at the protagonists, this gothic adventure should at least offer an option.
After Batman v Superman failed to provide a concise origin narrative for the Justice League, War takes up the slack by providing a well-balanced tale that recounts the illustrious superhero group's origins. In the cartoon world, it's difficult to call War a reboot since most of these flicks have their own chronology, but when it comes to explaining how this team came together, we've all seen worse.
Fans may be irritated that Cyborg's (Shemar Moore) origin tale takes up so much of the film, but it's understandable given that all of the other heroes have already been established by the time War's narrative starts.
The first two acts are full of internal squabbling and arguing, as they are in every movie focused on a group of superheroes being forced to work together to battle a larger enemy until they suddenly learn the importance of cooperation, strangely about the time we reach the third act. This predictability is there in War, but it does not detract too much from the pleasure of the game.