R Games: Providing A Place For Gaming-Related Content And Discussion
Irem created and published R-Type, a horizontally scrolling shooter arcade video game, in 1987. The player takes command of the R-9 "Arrowhead," a starship on a mission to eliminate the Bydo, a strong extraterrestrial species intent on annihilating humanity. The R-9 may get a "Force," a luminous orbicular device that protects it from hostile fire while also offering extra firepower.
Nintendo distributed the arcade version in North America; it is the company's last arcade game. It is the first installment in the R-Type franchise. R-Type was the first 16-bit arcade game to run on Irem's M72 system.
The Force was modeled on dung beetles at first, and it was a joke among the employees. The development team was inspired by Gradius, Aliens, and works by H.R. Giger. Masato Ishizaki wrote the soundtrack, while "AKIO" created the character designs.
The title of the game is derived from the word "ray," as in a ray of light, and refers to the player's raylike weaponry that appears throughout the game. R-Type was a financial success and was praised by reviewers for its visuals and engrossing gameplay, but it was panned for its high degree of difficulty.
It is widely regarded as one of the finest shoots 'em up games ever made, as well as one of the best video games ever made. Its popularity prompted the development of numerous sequels and spin-off games, as well as homeports and digital distribution releases.
R-Type DX, a Game Boy Color remake, was published in 2000, while R-Type Dimensions, a 3D remake, was released in 2009 for the Xbox 360 and subsequently for the PlayStation 3 in 2014, for Microsoft Windows, the Nintendo Switch, and the PlayStation 4 in 2018, and for iOS in 2019.
The game is divided across many stages, each having a boss opponent at the conclusion. The player is in charge of a tiny spaceship that must traverse terrain and battle adversaries with different ship weaponry.
By default, the player's spaceship possesses a weak but quick-firing main gun, as well as a more powerful wave cannon, which needs the player to hold their fire in order to build up power for the cannon. The player may acquire an auxiliary gadget known as a Force during the game. This has the appearance of a blazing orange ball.
The Force may be connected to the front or rear of the player's spaceship, or it can be removed to let the spacecraft fly freely. In addition to the main gun and the wave cannon, the Force offers one of three formidable weapons when connected.
When the Force is separated from the spaceship, these weapons are disabled, and the player must rely on a backup set of cannons, which may be fired by the player even if the Force is far away from the spacecraft. The Force may also be used as a shield; it is totally indestructible and can block most weapons as well as harm or destroy opponents when they come into contact with it. The Force was partially inspired by a joke in which AKIBO (the designer) imagined the behavior of a dung beetle.
In allusion to the many different kinds of rayed weaponry that players employ in the series, the R in the series title stands for "ray," as in a ray of light. According to one hypothesis, "R-Type" alludes to Bydo's role as r-strategists in the r/K selection theory.
Irem created and distributed the science-fiction horizontal-scrolling shooter video game series R-Type for arcade systems and home gaming platforms. R-Type was the first game in the series, released in 1987, and was followed by a number of sequels for various platforms. In all, ten games in the series have been published.
Other forms of media were also created, including plastic-resin model kits, soundtrack CDs, and books. The story revolves around an interstellar conflict between humanity and the Bydo, a formidable alien species made up of both biological and mechanical lifeforms.
The player controls the R-9 "Arrowhead" starship in most games, but others feature significantly changed versions of the ship instead. R-Type video games have been published for a variety of platforms, including home video game consoles, personal computers, handheld devices, and mobile phones.
Several games in the series have also been published for digital distribution services like Xbox Live Arcade, as well as special compilation games on other platforms. The majority of the games are horizontal-scrolling shooters, although a few have branched out into other genres, such as tactical role-playing games.
The R-Type series, which began in the 1980s, is regarded as one of the most significant video game franchises, with the original being regarded as one of the best video games ever created.
R-Type II for the PC Engine is really the second half of the original R-Type, while Super R-Type for the Super Famicom, published in 1991, is simply a semi-port of R-Type II.
Approximately half of the levels of Super R-Type were developed from scratch, although others are rearranged copies of R-Type II levels. On January 29, 2008, the game was published on the Wii Virtual Console. R-Type II is a reduced but accurate port of the original arcade game for the Amiga.
It got excellent reviews from magazine reviewers at the time, who praised it for its authenticity. Arc Developments modified it, an in-house graphic designer Jon Harrison hand-created the images pixel-by-pixel. All of the new weapons (search laser, shotgun laser, scatter bomb) are missing, and the assistance pieces are incapable of firing. The same can be said about the Atari ST version, which lacks much in the way of graphics and parallax but has the same gameplay and level design as the Amiga version.
The game was also converted to the Game Boy, but due to technology constraints, the content had to be drastically altered. There are just five stages in the Game Boy version, and some of the boss names have been altered as well.
The game is linked to its predecessor, R-Types, which was published in 1998 for the PlayStation. The PlayStation Network then offered downloadable releases for the PlayStation Portable and PlayStation 3. R-Types comes with a new opening and closing cinematic animation, as well as "R's Library," which records the game's design settings. This DVD includes a promotional film for the R-Type Delta.
In 2009, Tozai Games released R-Type II, together with the original R-Type, as R-Type Dimensions for the Xbox 360's digital service Xbox Live Arcade. Backward compatibility allows it to be played on the Xbox One. In 2014, the game was ported to the PlayStation 3. Tozai Games resurfaced in 2018 with R-Type Dimensions EX, a digital release for Steam, PlayStation 4, and Nintendo Switch. In February 2019, Strictly Limited Games published physical copies of the PlayStation 4 and Nintendo Switch editions.
Each edition was restricted to 2,000 and 3,000 copies. A hardback artbook, dog tags, stickers, and cards were included in the Collector's Edition versions, which were limited to 1,000 copies on the PlayStation 4 and 2,000 copies on the Nintendo Switch.
The first game in the series to introduce new forces was R-Type III: The Third Lightning. The player may select from two additional Forces: the Shadow Force and the Cyclone Force, in addition to the basic Force (which was renamed the Round Force and subsequently renamed the Standard Force in R-Type Delta). Both of them featured new weapon sets and unique upgrades. The weaponry and charging mechanism were also improved.
The Diffusion Wave Cannon from R-Type II was replaced with a more conventional wave cannon, and it returned to the old red-blue-yellow weapon system. When this cannon is charged to full beam strength, it fires a huge, strong beam that pierces all opponents and barriers.
The ship also received a new weapon called the Hyper Wave Cannon, which the player may fire instead of the regular wave cannon if they want. The ship briefly acquires the ability to employ the Hyper Wave Cannon, which is unique among wave cannons in having a fast-firing capability, by switching to Hyper mode and supercharging the wave cannon.
Damage is caused by the bullets fired, and if the player has gathered one or two Bits, they whirl around the ship, blazing with energy. However, after a brief time in Hyper mode, the ship overheats and must cool down for a few seconds, during which time the wave cannon is rendered useless. The R-9 Ragnarök is the fighter in R-Type III; it was previously referred to as the 'R-90' in R-Type Final.
In reality, the R-9S Strike Bomber possesses the R-90's basic Standard force unit and first wave cannon, known as the Mega Wave Cannon, whereas the R-90 has been divided into three in Final. Final's R-90 possesses both the Shadow Force and the Hyper Wave Cannon, but he can't select which Force to use or swap between Wave Cannons.
Finally, the R-92 Ragnarok II features the final Force of the R-90, the Cyclone Force, as well as the Giga Wave Cannon, which can be charged via seven loops. It's safe to presume that this is due to the fact that the original R-90 would be much too strong for the game to be enjoyable.